Snappr ✦ The Fisheye App

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“Is that a bulge in your pants or have you installed Snappr on your iPhone?”


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R0YC0 SPAARACTIE

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Royco Soup (the only reason we take breaks at our jobs) has its online savings card.

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BICKY / mobile development

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All essentials from the bicky.be website made touch-friendly for mobile users.

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IN THE GRATER LIVESET

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> REVOLVER liveset played at the Integrated 2011 after party in PETR0L, mixed and sampled with Ableton Live.

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REVOLVER PASSP0RTS

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MapKit Clustering for iOS

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REVClusterMap API is a simple implementation of clustering for the iOS platform.
An extra layer of functionalities that enables clustering is built on top of the MapKit Framework.

Posted in BLOG | 15 Comments

alles_voor_mijn_frituur

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Flash Development for La William’s campaign and mission “Finding the most wanted fries in Belgium.”

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FWA Summer’11 Launch movie

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VIDE0 FLYER for FIFTH WORLD ASCENSION‘s Summer’11 release!

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EMPTY SPACE Mixtape

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DOWNLOAD: TOMANTHONI (REVOLVER) – EMPTY SPACE

Posted in MUSIC | 2 Comments

EDPnet: ShoutShout

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Development and animation for EDPnet’s latest campaign SHOUTSHOUT.

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REVOLVER ¦ Prelude

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REVOLVER ¦ Prelude in HD on Vimeo.

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Probably the sickest app on the AppStore: iConfess

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iConfess app for iPhone is a discreet sharing tool that allows you to let out and expose your darkest, innermost secrets and desires without the risk of being judged by your friends, parents and loved ones (or any other random Continue reading

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First appearance

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Discovering unknown territory.

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Hit Testing A Non-Transparent Area In Objective C

Coding hit tests has always been a hassle when transparent .png files come into the game. That’s why Jeff Lamarche has extended the standard UIButton and added the hit testing of transparent .png buttons. This new class will only return Continue reading

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AS3 QUICKTIP: Check if Flash is running locally (Flash IDE) or online

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Switching configurations between local test environments (Flash IDE) and online environments can be a pain in the ass and is something you might forget from time to time. To prevent these mistakes from happening we want our code to check Continue reading

Posted in BLOG | 3 Comments